﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Rendering;

namespace Jinndev.Rendering2D {

    [MaterialProperty("_BaseColor", MaterialPropertyFormat.Float4)]
    public struct PropertyBaseColor : IComponentData {
        public static readonly PropertyBaseColor Default = new PropertyBaseColor { Value = new float4(1, 1, 1, 1) };
        public float4 Value;
    }

}